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Lise

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©

3D artist - Generalist
Unreal artist
Project manager

©

Full-time Employed at 3DExcite - Dassault Système (5y) as Automotive Digital Artist (Deltagen, DStellar, HDR Light Studio, Photoshop, AfterEffect), Unreal Engine 4+5 Artist, Production Supervisor and support-Project Manager.

Trained in Leadership & Efficiency and UE4 (Epic sponsored).

Product Design, Rendering & Presentation in C4D, Redshift, Photoshop, Indesign and Illustrator.

Branding Logo, Graphic chart, packaging and 3D print.

Kitchen Design & prototype.

Full-time Employed by 3DExcite - Dassault Système as Automotive 3D Artist Generalist and Production Supervisor.

Product Design, Rendering & Presentation in C4D, Photoshop, Indesign and Illustrator.

Branding Logo, Layout, Architecture and Assets visualization.

3D Printing for events and packaging.

Employed by Roche Bobois-Bruxelles as

Interior & Furniture Design 3D Project Manager,

using 2020 Design, Photoshop and C4D.

Self-Employed by SMart Cooperative as

3D Artist Generalist and Dog Walker.

Masterclass & Certification at State of Art Academy, Italy

about Unreal Engine 4, Quixel Suite & Substance Designer.

Employed by Immeractive as

3D Artist Generalist for Architectural Visualizations

using 3Ds Max, Vray, Unreal Engine 4, Substance Designer and After Effect.

Intership at Asymetrie as

Unreal Artist for Realtime Architectural Visualizations, 3D Printing.

Highest Distinction in Bachelor Degree at Haute Ecole Albert Jacquard

section Architectural Visualization and Motion Design.

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